CATYPH
2062. MAN IS ABLE TO UNDERSTAND CONCRETE IDEAS THAT EXCEED HIS CEREBRAL ABILITIES
"In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search for signs of intelligent life. They send you to discover planet Catyph and its moon Tytaah."
CATYPH: The Kunci Experiment is Another Space Adventure reminiscent of Myst and Rhem, and you can certainly play it without knowing anything about the first Black Cube game, ASA. With the help of the data that you collect on Tytaah, you must attempt to access the 7 regions of this moon. Your main mission: understand what the Kunci is. The whole game relies on observation, discovery and exploration.
CATYPH: The Kunci Experiment is Another Space Adventure reminiscent of Myst and Rhem, and you can certainly play it without knowing anything about the first Black Cube game, ASA. With the help of the data that you collect on Tytaah, you must attempt to access the 7 regions of this moon. Your main mission: understand what the Kunci is. The whole game relies on observation, discovery and exploration.
CATYPH is an independant and self-funded game, created by a single person over a period of 2 years with a lot of passion and hope. "I put the best I learned during the creation of ASA into this new project, hoping that it will please the fans of the genre."
The game even came back in 2018 with a revised version called Catyph: Light Edition. |
Catyph Demo
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Super Blue Matter
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"A love letter to gamers who prefer first-person, devilishly difficult, puzzle-heavy adventures, Catyph offers tasty dollops of sci-fi and a hint of Myst." (Adventure Gamers)
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The soundtrack of CATYPH can be listened to for free by streaming here or on the KARREO library. Several artists joined their forces to create this unique OST (Stélian Derenne, Jeff K-Ray, Antoine Vachon, Pol Desmurs and Cécile Cognet).
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Making ofRead a complete making of Catyph, written by the developer during the development of the game. He explains how he created the characters, environments and puzzles.
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